Free Download Queen & Country: The Definitive Edition, Vol. 1, by Greg Rucka

Free Download Queen & Country: The Definitive Edition, Vol. 1, by Greg Rucka

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Queen & Country: The Definitive Edition, Vol. 1, by Greg Rucka

Queen & Country: The Definitive Edition, Vol. 1, by Greg Rucka


Queen & Country: The Definitive Edition, Vol. 1, by Greg Rucka


Free Download Queen & Country: The Definitive Edition, Vol. 1, by Greg Rucka

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Queen & Country: The Definitive Edition, Vol. 1, by Greg Rucka

About the Author

Brian Hurtt is an artist/writer who has spent most of his career working on collaborative creator-owned projects. His first such collaboration was in 2006 when Brian teamed with writer Cullen Bunn to create the Prohibition-era, monster-noir, cult classic, The Damned. A few years later the two teamed up again to create The Sixth Gun--a weird-west, epic supernatural fantasy. Spun out of that world, they're now collaborating on Shadow Roads. Brian also contributes to the popular webcomic Table Titans, in which he is the writer and artist of the stories "Whispers of Dragons" and "Road to Embers". Brian lives and works in St. Louis, Missouri.

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Product details

Paperback: 366 pages

Publisher: Oni Press; Definitive Ed edition (January 2, 2008)

Language: English

ISBN-10: 1932664874

ISBN-13: 978-1932664874

Product Dimensions:

6 x 1 x 9 inches

Shipping Weight: 1.5 pounds (View shipping rates and policies)

Average Customer Review:

4.4 out of 5 stars

21 customer reviews

Amazon Best Sellers Rank:

#480,899 in Books (See Top 100 in Books)

The Definitive Edition, Vol. 1, contains three stories, but it seemed that with each one, as the narratives became more compelling, the graphic portrayal of the characters became more and more caricaturized. In the first episode, our protagonist Tara was sketched as an attractive yet no supermodel. By the third episode she was so exaggeratedly proportioned as to put Barbie to shame. Her breasts were such balloons that her upper-body movement would have been considerably hampered by them--a distinct disadvantage for a covert operative. Furthermore, the other characters followed a similar de-evolution in their physical appearances. You could tell the bad guys simply because they were drawn so sinisterly. The experience in reading was quite jarring by the last episode because the cartoonish-ly drawn characters were so incongruent to the story, which was fully grounded in the real world.Such is the consequence of having different artists doing the storyboarding for each story. I've noticed that there are three different artists working in Vol. 2. Here's hoping that what they do with sketching the characters doesn't cause them to devolve even more.

Of course I say that not knowing what it's actually like to be a spy. However, I have read books and watched a number of movies and TV shows. But haven't we all?Tara Chace is a Special Operations Officer designated "Minder Two" who is employed by the British SIS. In the first story "Operation: Broken Ground" Chace is sent to Kosovo to assassinate a former Russian general as a favor for the CIA, who in return will provide the SIS with critical information that they couldn't get on their own. Of course there are problems along the way, but I won't spoil them for you.One of the brilliant parts of this story is how the SIS has to deal with agency politics, both intra and inter. The spy game isn't all about fast cars and beautiful people after all.Antoher interesting aspect is how the job affects Chace. In the second story "Operation : Morningstar" she is required to visit the therapist, Dr. Callard. That is another thing you don't always see in spy films or novels; the toll that the job takes on the operatives.Greg Rucka's writing is straightfoward and devoid of cliche. When writing a graphic novel you cannot waste words because you need the space for illustrations. More novelists should try it sometime, because it helps teach you to tighten up dialogue.The illustrations are in black and white and it serves the stories well. Each of the three stories has a different illustrator with a different style. Some are more detailed than others. Some may not be to your taste, but I think the stories are so well told you won't mind.I really enjoyed Volume 1 and I have already ordered volume 2. Hopefully it will be as good.

If you're looking for the next best thing to 'The Sandbaggers,' this is it. If you're looking for great art or a stunning visual experience, however, look elsewhere -- the comic is decently drawn, but nowhere close to the graphic novel quality of classics like 'The Dark Knight Returns' or 'The Watchmen.' 'Queen and Country' is an extremely well-written comic book focused on the sensational aspects of modern-day counter-terrorism and intelligence gathering. Think 'Sandbaggers' with a dash of the first two seasons of '24' and you've got the idea. Great stories that are both cerebral and action-packed; definitely worth a read!

If you like any spy, espionage with political intrigue and character development then this is the book for you, who cares if its a comic book it describes scenes in much more detail than a conventional novel would take - I'm talking specifically on those sections where the writer is trying to describe what gun is being used or what type of situation is present for the protagonist the threats present, the gear available and operation centre simultaneously in a much more appreciable fashion.If you like "24", James Bond, Jason Bourne, Mission Impossible or simply females in strong leads then you will love this entire series.I highly recommend this as a first foray into comic books.

Saying that Queen and Country is a standard spy story is missing the mark. It’s very much like saying that The Wire is just another cop story. Sure, the elements are all there – message drops, assassinations, cover stories, handlers, etc etc – but the emphasis is not on the action, but rather the bureaucracy and the people who do the actions. How does a person commit horrible actions and stay sane? How do you justify what you’ve done? That’s one of the central issues in Queen and Country.There’s a certain amount of irony that in a genre who best known examples (Bond, Bourne) are superheroes by another name, that a comic book story is perhaps the most “real” story I’ve ever read about spies and their world. There are no super spies here. There is no inexplicable technology. There are just people trying to do what they believe is the best thing for their country.Rucka makes an interesting choice in that the reader usually doesn’t know if the actions of our protagonists are the “right” thing. At times even the characters themselves don’t know. We are intentionally not given any broader context to these actions. Given the temporal setting of these stories (late 1990s – early millennial) the “bad guys” are Middle Eastern/Islamic terrorists. Their larger goals and concerns are not developed. Rather, we are presented with isolated actions. Will terrorists release sarin gas at the World Cup? This allows for a certain moral clarity to the story, while subtly acknowledging that the issues are far more complex than can be dealt with in a comic book.While this title still has legs – you do see it mentioned occasionally on “best of” lists; Queen and Country does not get the love it clearly deserves. Rucka has developed a rich world surrounding the covert operatives of the UK, and these stories have earned a much wider audience.

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Queen & Country: The Definitive Edition, Vol. 1, by Greg Rucka PDF

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